Independent game studio · Adelaide, Australia

InkRealm
Studio

Original games of many paths, built with AI and painted in ink.

We are building games where you find your own way, your decisions change what comes next, and the art takes its cue from Chinese ink-wash painting. Our first title is in development.

墨域 · mò yù · “ink realm”

01 · Approach

Our approach

  1. We author every world.
  2. Its paths branch.
  3. Then we hand you the brush.

A painter does not steer every hair of the brush. They set an intention and let the ink find its way. We make games the same way: we author the world and its rules, then leave room for what we did not plan.

02 · Technology

Technology: Beneath every brushstroke, a map.

Under the ink, everything is data: each ridge is a height and a slope, and each choice in a game is a branch on a map we draw.

Building
We build our first game with Claude Code. Parallel agents write its systems, the code that generates its models and effects, and drafts of its branching design. A separate reviewer agent checks the work, and a person decides what stays.
Rendering
Real-time ink-wash shaders of our own, in GLSL on WebGL 2 and three.js, with ink particles simulated on the GPU. This site’s renderer, particles, calligraphy and layout were written with Claude Code. How this site is painted →

03 · What we make

What we make: Our first game, in three ideas.

The game itself stays under wraps for now, and much of it is still being designed. These are the ideas at its heart.

04 · Players

Players: Three promises to our players.

  • You’ll know how it’s made

    Each game will say plainly where AI helped make it, on its store page and in its credits. We will never pass off AI-assisted work as made by hand.

  • A person signs off

    Anything AI helps make for our games is chosen and reviewed by a person before it ships. Agents can check each other’s work, but the final say is always a person’s.

  • Little data, never sold

    Our games will collect only the data they need, and we will never sell it. Before release, each game’s privacy policy will say what is kept, for how long, which services process it, and the minimum age to play.

05 · Contact

Contact: Let’s paint something alive.

hello@inkrealm.studio

For press, partnerships and anything else.